The Remake is also enhancing the Online experience, bringing the multiplayer number from 4 players to 6 players, similarly to what was done with the Dark Souls Remaster.There are also other weapons, items and armor that are not in the original The Remake version will feature a new weapon called Reaper Scythe, as part of the Pre-order bonus.Character and enemy models have been reworked.Two performance modes: Players can choose cinematic mode which offers native 4K with 30 fps, or performance mode offering 4K with 60 fps for “smoother animation”.S sys_prx: Loaded module: “/dev_flash/sys/external/libatrac3plus. S PPU: LLVM: Loaded module v4-kusa-KSs9JzJU0dS673WTN14GGy-00001G-znver2.obj S sys_prx: Loaded module: “/dev_flash/sys/external/libatxdec.sprx” (id=0x2300bf00) S PPU: LLVM: Loaded module v4-kusa-Pkr7XAuXfpc5E5k8wfApJc-00001G-znver2.obj ![]() S sys_prx: Loaded module: “/dev_flash/sys/external/libat3dec.sprx” (id=0x2300be00) S PPU: LLVM: Loaded module v4-kusa-jJwzGJv5R9eZMHq9J8MkYv-00001G-znver2.obj S sys_prx: Loaded module: “/dev_flash/sys/external/libadec.sprx” (id=0x2300bd00) S PPU: LLVM: Loaded module v4-kusa-gchiVUbW1b4kPJPTmwJ8QL-00001G-znver2.obj S PPU: LLVM: Loaded module v4-kusa-2wS6UCQGvL8KpqZwEg6HX7-00001G-znver2.obj S PPU: LLVM: Loaded module v4-kusa-t1xTtC1PVoW6Jh636RxJVQ-00001G-znver2.obj S sys_prx: Loaded module: “/dev_flash/sys/external/libpngdec.sprx” (id=0x23008a00)Į SYS: 'cellPadSetSensorMode' failed with 0x80121108 : CELL_PAD_ERROR_UNSUPPORTED_GAMEPAD S PPU: LLVM: Loaded module v4-kusa-1v8Qb7coSU1k54TtmJzrt4-00001G-znver2.obj S PPU: LLVM: Loaded module v4-kusa-qAE5LW7t8xT9tNggSrSJhv-00001G-znver2.obj S sys_prx: Loaded module: “/dev_flash/sys/external/libjpgdec.sprx” (id=0x23008900) S PPU: LLVM: Loaded module v4-kusa-WejPLNPTpSG00qK2hEFxPV-00001G-znver2.obj S PPU: LLVM: Loaded module v4-kusa-fZ0rtEXe3djTQ4aVp3uYX4-00001G-znver2.obj ![]() S sys_prx: Loaded module: “/dev_flash/sys/external/libjpgenc.sprx” (id=0x23008800) S PPU: LLVM: Loaded module v4-kusa-0VxHmywhjvgJdzrFLhNnJK-00001G-znver2.obj S sys_prx: Loaded module: “/dev_flash/sys/external/libfs.sprx” (id=0x23005100) S PPU: LLVM: Loaded module v4-kusa-fLV79QqHgPi90UziTsWrHo-00001G-znver2.obj U sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0) S sys_prx: Loaded module: “/dev_flash/sys/external/libl10n.sprx” (id=0x23003700) S PPU: LLVM: Loaded module v4-kusa-jJoZ07PrzerYWWhZciLzhv-00001G-znver2.obj S sys_prx: Loaded module: “/dev_flash/sys/external/librtc.sprx” (id=0x23003500) S PPU: LLVM: Loaded module v4-kusa-ZAhea3FFhakpfMa36ZvaNx-00001G-znver2.obj U sys_prx TODO: _sys_prx_register_module(name=“_sysProcessElf”, opt=*0xd0010df0) S sys_prx: Loaded module: “/dev_flash/sys/external/libsre.sprx” (id=0x23001100) S PPU: LLVM: Loaded module v4-kusa-gRWSbPdZHFQq5essKqQVjk-00001G-znver2.obj S PPU: LLVM: Loaded module v4-kusa-GsbjiwC5Sm3exFcR5udHpE-00001G-znver2.obj S sys_prx: Loaded module: “/dev_flash/sys/external/libgcm_sys.sprx” (id=0x23000e00) S PPU: LLVM: Loaded module v4-kusa-XCgQWMc1s99n1WTwrpWvw4-00001G-znver2.obj U sys_ss TODO: sys_ss_access_control_engine(pkg_id=0x1, a2=0x1, a3=0xd0010a50)Į SYS: 'sys_ss_access_control_engine' failed with 0x80010003 : CELL_ENOSYS S sys_prx: Loaded module: “/dev_flash/sys/external/libsysmodule.sprx” (id=0x23000b00) S PPU: LLVM: Loaded module v4-kusa-1z3Pyu8YVnnorJiQ2hfu1e-00001G-znver2.obj U sys_prx TODO: _sys_prx_register_module(name=“cellProcessElf”, opt=*0xd0010ce0) S SPU: SPU Runtime: Built the interpreter. Otherwise, I'm looking for a working PKG of the game. If anyone can help me get the folder game working, that'd be fantastic. In case it's helpful, here's where the log starts going red. After going through the process to convert it to a PKG format, it's crashing on load. The only format I can find is the folder game, and it took me ages to find that.
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